That said we do discuss the recent Square Enix Presents stream (and poke just a little bit of fun at the Life is Strange franchise), the complete nothing that was the PlayStation State of Play, the madness of Final Fantasy VII Remake Intergrade, we realise The Legend of Zelda: The Wind Waker is almost twenty years old, and reflect on how Mega64 has kinda always been the pinnacle of online video creation. Welcome to the podcast s̶u̶p̶p̶o̶s̶i̶t̶o̶r̶y DEPOSITORY! As is seemingly going to be the case for a chunk of 2021, basically nothing new released so we start off with a lengthy discussion of 90s grunge, why "The Beatles is a terrible band" is such a tired take, and the golden rule of shreds videos-if you ain't on screen, you ain't making sound. Oh, I guess we also talk about Deathloop's mediocrity, why Planescape Torment might be Nico's new favourite game, dismantling a car as you're taking The Long Drive in it, the Dread X Collection, and a lengthy reflection on being confronted by the people who made a thing you've criticised.ĭon't worry, the soundboard is still here too!
Why Nico was so disappointed by The Many Saints of Newark (as well as Hamish's first full foray into The Sopranos), Spider-Men both Raimi and Recent, Jackass 3D because of course we have to talk about Jackass some more, why Pig is amazing and Nicolas Cage is a fantastic actor, 12 Angry Men's send up of people who don't like sports, Al Pacino going mental in Glengarry Glen Ross, the fraught relationship between Werner Herzog and Klaus Kinski, and Norm Macdonald's comedic legacy.
feature-length films and TV shows we've watched. This is a great way for me to talk with people while I'm making the game, and gives you a good look into what the process is like for making a game!Īnd as always there's the discussions page on this greenlight (which I read, but probably won't comment on), and my forum at where you can post microsoft paint doodles for some reason.It's been a while since the last podcast and there are a ton of games we should probably be discussing, so of course we spend the equivalent of a feature-length film talking about, well. If you'd like to be updated when streams go live, hit the 'Follow' button on that page and Hitbox will notify you when I put streams up! Because I'm an Australian dev, the times that I go live are probably pretty crazy for some people. I've been streaming once or twice a week at, and while I'm doing this pretty infrequently at the moment, I hope to make it a bit more regular. I'm also experimenting with the idea of live streaming game development. You can also follow me on twitter, which is almost exclusively used as an avenue for me to post GIFs of CBD's development. If I get a few comments on this announcement, that's a good way to let me know that they're being read! :D Where I can, I'll also cross post announcements here on Steam, if that's something that y'all would be interested in. Major news and announcements can be found on my site, ! I'm going to be experimenting with different ways of keeping you all updated on development progress, but here's a few starters: There's still a long way to go before CBD is ready for Steam, and there's a lot of content I want to add to the game over the coming months.